OpenMP 与 游戏

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OpenMP并行库在多核机的大量计算中尤其是序列无关的循环计算中显示出极大的性能提升。看到05年xbox的说明中已经支持了OpenMP. OpenMP大量使用在图形的渲染和着色上。

MSDN 上有一篇文章介绍关于在OpenMP支持Xbox的文章 :

Coding For Multiple Cores on Xbox 360 and Microsoft Windows

这里有一片文章介绍OpenMP在游戏中渲染地形的使用:

Multi-Threaded Terrain Smoothing

也许当未来出现多核手机的时候OpenMP可以简化手机的线程处理, 看电池的好坏了...

Parallel computing is the wave of the future…and always will be.



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This page contains a single entry by susnbsd published on December 6, 2007 5:53 PM.

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